Apple Magic Mouse Review

March 19th, 2010 § 0

Today I purchased the latest controversial mouse by Apple. It seems that no matter what Apple releases in this area, even if it’s genuinely good, has fallen into the curse of being criticized for having: a) and odd shape; b) no right click! c) something that breaks easily.

Apple isn’t a company that’s widely known for following the norms other companies do, and sometimes they do screw up when they try to do something immensely different. I just don’t feel that they screwed up with this device as badly as other people say. » Read the rest of this entry «

Why people dislike the iPad

January 28th, 2010 § 1

With all the buzz and negativity surrounding the iPad, and with lack of proper wording to put my thoughts in a 100 something characters, I decided to write a blog post (like everyone else in the blogosphere) about the polemic device.

The main reason why people dislike the iPad is, (I think) undoubtedly,  that it’s not exactly what they expected it to be.

There will never be a device released by any company that you will love 100%.

People want a user experience that is graphically nice, fast and stable. And you can’t have all three on the same device. Think about any line of devices, like Android, for instance, and you’ll see that there is no device that meets those three.

Although the very latest Android device, the Nexus, does come close(r) to that goal, I don’t think it’s quite there yet. These aspects are of course, debatable, to some people the Nexus is the perfect device, for my father, he couldn’t be happier with his Sony Ericsson, even though he doesn’t use 5% of it’s functions.

The cellphone market has never been better than it is now because of the technological leap we received, largely thanks to the iPhone (*).

This doesn’t happen with the tablet market, which Apple considers a “new” one. There is no device currently available that can compete with the iPad on anything more than a single characteristic.

Yes, you can get tablets with touch screens, but with nowhere as good gestures and interface.
Yes, you can get devices with similar form-factors, with physical keyboards, but they’re usually slow, tend to be fragile, and most importantly, are incredibly expensive.

No, you can’t currently get any device that has the same form factor, good design and fabrication, stability and speed, for the same price range as the iPad.

And that is the main reason why people dislike the iPad, it isn’t and will never be the device that has all the features people can conceive, and there is no direct competition with it.

I think that’s the main thing that gets under people’s skin. They don’t like it because you can’t do something-or-other on it. There is no Linux or Windows equivalent of the iPad, just as there wasn’t with the iPhone.

Once again, Apple stepped in quietly to a market that no one was exploring decently and took everyone by storm. And consumers are upset that Apple doesn’t make products the same way as their favorite brand does. Because the Operating System has limitations, because it doesn’t have a camera, because it’s rectangular, because it doesn’t fit a pocket…

If you want a full desktop experience on your lap, for any reason, you don’t buy an iPad.

It’s not the device for you. A touchscreen based device, at this day an age, made for hardcore users is a stupid device. The technology is getting there, but we’re still a few years too early. Our main Operating System’s user interfaces aren’t ready for it without some major revamping (like the iPad’s interface).

PS – For the record, I am not buying an iPad, I have absolutely no need for one.

* I have very little doubts in my mind that if it were up to Nokia (and other cellphone manufacturers),  the only difference between our phones 5 years ago and now would be more megapixels in the camera and an even more bloated operating system. Most of those companies still do mostly that and we all know how “well” they are doing.

Marco & Friend’s favorite games of 2009

January 22nd, 2010 § 0

I’m currently writing a draft of the best/worst things about 2009, (I should probably try to publish it before 2010 ends) and one of the things I couldn’t decide for sure was which game. So instead of making that call, I asked some of my friends to do it.

Roberto’s game of the year goes to: Demon’s souls

What he said: “awesome multiplayer, even for a single player guy, awesome atmosphere, awesome combat, awesome opponents, awesome design, awesome difficulty”

At which point I asked: “can you try to say something other than ‘awesome’”, to which he replied: “I could, but then I wouldn’t do it justice”.

David’s game of the year goes to: Uncharted 2

What he said: “sceneries, graphics and the most cinematographic, maybe the most cinematographic game I’ve ever seen.”

Amilcar’s game of the year goes to: Ar Tonelico 2

What he said (after gobbling up his words many times about making a choice): good and refined old-style turn-based rpg, set in a very unique setting.

I pretty much agree with them on all choices, because I’ve played either a bit (in the case or Ar Tonelico 2) or through the whole game in the other cases.

If I had to pick the game that was most “defining” to me, that stands apart from other games by being something other than just great, but also different, I would have to go with Demon’s Souls. I’m all for games where your hero waves an too-big-to-be-realistic bad ass 2-handed sword and cuts everything in half, but this is the first game where yielding such weapon in a bad occasion can have dire repercussions on your gameplay. It’s the first medieval RPG I played that made me really go “maybe I don’t need to be such a bad ass against this enemy… maybe I’ll just go with this big tower shield and try to just survive”.

If I had to pick the game that I enjoyed playing the most, that was fun, thrilling, felt like a roller coaster ride, it would be Uncharted 2, like I said to most of the people I talk to about it and quote myself “It’s the best action movie I’ve seen in years”.

And then there’s the quirky nostalgia of Japanese RPGs. Although I played very few  hours of Ar Tonelico 2, I was very impressed with the first game which is, in many ways, inferior to the later version. The game is set in an imaginative world, a cross between fantasy and sci-fi setting, with some dating simulator features baked in.
It’s weird and confusing as hell, but if you’re into Japanese humor, or Japanese RPGs in general, it’s certainly a game you should try out, though I recommend you start with the first one.

Honorable mention to Dragon Age (kudos to Tyme for her quest for Alistair’s flesh), and I’m sad that I probably won’t ever finish that game, but that’s Bioware’s own fault for releasing it so close to Mass Effect 2.

Merry Christmas!

December 25th, 2009 § 0

I’d just like to take the time to thank everyone that visits this blog for taking the time and appreciating what I write about. I hope you are all able to spend Christmas near your loved ones, and I’ll be back in 2010 in full force! :)

Remember – there’s a company behind the salesperson

November 17th, 2009 § 0

Over the years through my own, and my father’s, experience, I’ve learned that there are various types of companies and organizations, but at the end of the day, relationships are perhaps the most determining factor for their success, or demise.

lego-officePhoto Credit: 2 Much Caffeine » Read the rest of this entry «

Valve and the fall of the single player experience

November 16th, 2009 § 0

Valve is responsible for some of my favorite titles of this decade. They made the brilliant Half Life, which shot them sky high, and thanks to a lot of community support, and some great mods, they were able to stay lucrative and milked the first game of the franchise as much as they could.

And milking a franchise is perfectly fine as long as there’s reasonable quality control *cough*Lucas Arts*cough*Kotor2*cough*

After many years of wait and speculation, Half Life 2 is released with a breathtaking engine that tries to mimic real physics. What followed Half Life 2 was an episodic adventure. Valve decided to proceed try out episodic releases in order to maintain a steadier revenue income.

The first of these episodes was successful, but the reception was only lukewarm, while the second episode, which came with the incredibly fun Team Fortress sequel and the innovative Portal, is considered one, if not the best, game bundle I can think of.

They seemed to do no wrong, but then came…

left-4-dead » Read the rest of this entry «

Equal margins between HTML elements, done properly

November 10th, 2009 § 3

As a front end developer one of the things I’m always interested in is improving my code. To make it cleaner, smaller, more efficient. Some developers feel satisfied by putting out code as fast as they humanly can.

For the most part that works, but every now and then you receive a project that will eventually grow beyond it’s original scope. And if your code isn’t clean and planned out from the beginning, maintaining it will be nothing short of a nightmare. And what could be a simple mundane task can turn into a world of hurt.

Let’s see how you can apply equal margins between any number of HTML elements with just a couple of CSS selectors. » Read the rest of this entry «

Why I’m not happy with any browser

October 29th, 2009 § 0

As I write this article, I look down at my toolbar and observe the 4 browser icons there (try to guess which major browser isn’t there), all of which I love and despise for different reasons. I want one of them to become the ideal browser, but there’s always something that draws me back, either a technical or morale issue. » Read the rest of this entry «

It takes time to give time

October 20th, 2009 § 0

Every time you, or someone, asks a web design/development firm to build a website and they give you a deadline, or an estimate of time/pricing at a reasonable price (without obtaining too much profit), they are never certain if their estimate will correspond to the actual time the project will take.

Every project estimate a company does  is based on a series of trial and errors. Each time they are wrong, the  estimate’s value increases; each time they are right, it decreases.

If you ask a firm to develop a project with a very large scope of features, it’s absolutely normal for the project cost/time estimates to rise at a much higher rate. » Read the rest of this entry «

Album Spotlight: The Dark Third by Pure Reason Revolution

October 13th, 2009 § 0

I’ve spoken of them many times before on Twitter, I hear them all the time, yet I’ve never had a chance to write about them. I’m talking about one of my favorite bands, Pure Reason Revolution. They recently came out with their new album, Amor Vincit Omnia, but it is with their first full length album The Dark Third that my passion for them began.

PRR Promo

Join me, if you will, on one of the most beautiful musical journeys I’ve ever taken. » Read the rest of this entry «